Saturday, February 14, 2009

the game's like a war. a war with no deaths, only casualties. people either on one side, or the other, there's no two ways in this war, even if you do belong somewhere else together with the enemy. 

and the war starts. war strategies and tactics come into play, each leader watching the enemy closely from behind the lines, watching how the soldiers battle it out, the fruit of their strategies. a call here, a shout there, to tweak the existing play, so as to tip the balance of power a little, hoping for a little advantage to lead into a victory. soldiers on the field with their experience guiding them, the older and wiser, calm and cunning, the younger and fresher, swift and agressive. 

just like in every war, there are stages. to win the overall victory, you have to win the majority of the stages, and depending on the difference in fighting experience, the number of stages can be altered. you win some, you lose some. and even when you lose a fight, you just have to pick yourself up, pick your friends up if you can, and the war continues. there's always another fight ahead, another day of fighting to fight through.

it ends at a certain point. a winner, a loser. but it'll almost never end.

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